![]() Today Nexon announced the upcoming patch which includes brand new content such as a revamped LHC storyline, skill changes to warriors, mages, archers.![]() Class Choosing Guide - Maple. Wiki. NOTE: This article is like a personal reflection or essay when you read it. Please help Maple. The new Thief and Pirate images look very cool! Nothing except some skill changes though. Follow “Orange Mushroom's Blog. Wiki by cleaning up this page. Introduction. There is no best class in Maple. Story. The reason is that game creators go through a process called class balancing. Although some classes are overpowered (OP) when first released, they will eventually be nerfed so that they are balanced out with the other classes. ![]() If there were a best class, everyone would be playing that class, and there would be no need for a variety of classes. Game creators create an array of balanced classes: to make sure that varied playing experiences are available. Each class has its own pros and cons. It might be because of the massive damage, looks, or just for fun, but your class should fit your playing style. Otherwise, you'll probably become bored quickly and Maple. Story won't be fun for you. Be aware, though, of the costs to run your character. If you are confused, just remember this: the more mesos, or funding, you have, the better the character, and its damage and appearance, can be. As they are melee fighters, they cannot use ranged attacks, so they are given much more health and defense to compensate. While they can prove to be quite powerful later, warriors are generally eclipsed by some classes in first and second job. The life of a warrior requires much patience, but to those willing to tough it out, it will be a rewarding experience. Except in the case of Spearmen and Dark Knights, it is highly recommended to choose one weapon type and stick with it, as the second job advancement will only offer mastery skills for two or three weapons. With one weapon skill mastered, one can maximize the amount of damage they can potentially dish out. Lowest MP of all classes. Low accuracy and avoidability. No skill for faster movement. Fighters are a powerful class, with incredible damage for single as well as multiple targets. They are notable for their party skill, Rage, which increases the Weapon Attack for users. Their strength is increased as they advance to a Crusader, which will gain the ability to conjure 5 orbs that will increase their strength each. Their last advancement is the Hero, an intimidating warrior who can utilize the efficiency of the Combo Attack. However, their amazing damage makes up for the fact that they have a short range. Their combo skills Panic has the ability to stun the enemies and Coma can send them into Darkness, reducing their accuracy. The only warrior class to possess Advanced Final Attack, which not only grants a Weapon Attack bonus and more accuracy but a higher probability to use Final Attack. Cons: Lowest MP in the game. Rage will not be able to stack with most potions, buffs and skills. Charging up Combo can lead to a string of unstable damage, axe or sword. Possesses a short range. Pages are the most protective class of the Warriors. The Page lacks the strength of the Hero or the mobbing power of a spearman, but they make it up for their high defenses. On top of that, they are the only Warriors who is able to charge their weapons with the elements of fire, ice, lightning and sanctity. Their defenses are increased as a White Knight and perfected as a Paladin, mastering their abilties with a shield. More HP than Spearmen and more MP than Fighters. Possesses a skill which reduces the accuracy and defense of monsters. The only Warrior with the highest defense, especially with a shield in hand. The strongest against elemental monsters due to their charges, bringing more damage out. Possesses a hammer skill that hits up to 1. Cons: Less HP than Fighters and less MP than Spearmen. Not the best mobber as they use more single- target skills and less mob skills. They contain more defense skills than damage increase skills. Spearmen are the supporting group of Warriors. Spearmen are proficient in terms of mobbing than Fighters or Pages. They can temporarily increase their and others' HP with Hyper Body. They make the third job advancement as a Dragon Knight, where they become more HP dependent. As a Dark Knight, they will be partnered with a small companion that will buff and fight along with you. More powerful in mob control than the other two Warriors. Possesses Hyper Body, a party skill that increases Max HP and MP for the whole party. Larger melee range than Fighters and Pages. Their strength is supercharged at a certain HP threshold. Gains more speed than the other Warriors due to Berserk. Cons: Least HP among other Warriors if not made into HP warrior but there is Hyper Body to compensate for that Most HP dependent of Warrior. It's wise to watch your HP as you use HP draining skills like Sacrifice or Dragon Roar against strong bosses. Slow attacking speed Beaten by the other two in 3rd and 4ths job on single targets. Less defense than other warriors as polearms and spears are two- handed (meaning they can't equip shields)Magicians. Magicians are very abundant in the MS community. Magicians have very low hp, but ranged spells like Energy Bolt and Magic Claw, as well as the protection of Magic Guard more than make up for it. Magicians have good damage until 3rd job, when other classes get much more powerful attacks. Also, once you reach 2nd job, you have an available skill named MP Eater, which allows you to drain MP from enemies. Highest damage among all classes in 1st job At low levels, they deal the highest dpm. This is due to attacking with magic and the fact that monsters have poor magic defense at low levels. However other classes are stuck with Slimes.) Not affected by debuffs like darkness ( mages don't require weapon accuracy at all , darkness does not affect magic accuracy.)Cons: Very low HP without Magic Guard. Lots of money spent on MP pots (but less on HP pots) until you get MP Eater in 2nd job unless you know how to conserve well. Due to the reliance on elemental weaknesses, the leveling process can pit you against same enemies over and over Bad damage per minute at high levels. Magic guard makes it so that both HP and MP go down when hit, which leads to trickier potting. Worst single target damage in 4th job, not generally wanted for boss runs (unless you're a cleric). Notes: Magicians can . Ice strike can be used while jumping if done at the same frame. Generally involves stacking Do. T skills up on enemies to inflict huge amounts of damage per second. Fire/Poison Mages can aso detonate their Do. T skill Poison Mist (which sets poisonous mist over an area) for even more damage. Impressive 3rd job leveling speed because of Poison Mist. Effective drain against high level enemies with poison. Fast 4th job leveling with Meteor Shower (as with the other two)Cons: Poison is not much of a use in early levels as a Fire/Poison. Poison can be difficult to use if inexperienced. The only fire offensive spell for 2nd job, Fire Arrow, is blocked by terrain (as with Assassins). Poison ((Effect)) leaves the monster with 1 hp; it cannot kill a monster. No mobbing skill until 3rd job (with the balance patch, the very powerful fire arrow now hits 3 monsters)Ice/Lightning. Ice/Lightning wizards can freeze their opponents and bombard them with spells that hit multiple enemies at once. Ice/Lightning Mages prefer to go for straightforward high damage compared to the Fire/Poison Mages who rely on Do. T. Cold Beam isn't blocked by terrain. Constant freezing usually spells less potion use due to lack of HP loss. Damage on ice/lightning weak monsters is generally more than a Cleric's/Priest's/Bishop's damage on Holy/Heal weak monsters. Cons: Damage on ice- /lightning- weak monsters is generally less than an F/P's damage on fire- weak monsters Lightning has the second least elemental advantage Unwanted for bossing. While Clerics don't deal as much damage as the other magicians, they do possess the unique ability to heal, which tends to have the opposite effect on the undead, and can affect up to five monsters of this type at a time. They are generally supportive mages, with many different buffs and spells to help their teammates gain the edge over their opponents. They can jump- attack with throwing stars and attack up close with daggers. Thieves don't have much defense, but they have high avoidability, so enemies tend to miss. They get fast attacks instead of few strong blows. On the downside, thieves can be a very expensive class to maintain so its not recommended for beginners or people starting out. Can attack with range or melee. Haste (increases the entire parties speed and jump). Very common job (kinda killing their uniqueness in a way though Magician still is the most common job.) Note: not so much anymore after the past few big updates and with the bombardment of new classes. Flash jump and high critical rate is no longer unique to this class. Rather expensive, even if using a normal AP build.(As purchasing decent throwing stars require a lot of meso, like illbi: around 5 million meso per set)( Players are recommended to start with a job that can earn enough meso like cleric, then transfer meso to the thief they wanted to train.)(Pure luck thieves are dexless, which means that they can't use the normal thief armors : Instead, they use overalls like bath robes or sauna robes. Change: After tempest update, every class uses one main stat.). Low HP, however this can be resolved by HP washing, not recommended. Requires the use of Summon stones to activate shadow partner skill which adds a large amount of damage; this can be obtained through the monsters in the chimney in NLC, and Alcaster NPC in El Nath after doing some quests for him.(Note: that at the revamp of the patch . They have more stable damage than bowmen but do less damage in general than Bandits because of unstable damage. With Haste, they are very fast. A bit more stable than Bowmen. Excellent single target combat. Can often do critical shot which is very useful. Fastest moving class in the game with Haste + Flash Jump Triple throw with shadow partner shoots 5. Needed class for bossing due to second highest DPM at a boss.
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